Game projects I've worked on, either as a programmer or an artist, or both!
Click on the game titles to read more details about each project, including my personal thoughts, as well as download, play, or view video demos of the games, whichever is applicable.
Click on the game titles to read more details about each project, including my personal thoughts, as well as download, play, or view video demos of the games, whichever is applicable.
Tales From the Minus Lab
A 3D first-person puzzle-based adventure game where the player shrinks and grows to explore a single room.
My Role: Concept and UI artist
o I worked on a team of over 20 people for USC’s senior year-long Final Games project from Aug.
2011 to May 2012
o I created environmental concept art, UI design concepts, and UI assets, such as the title screen menu, and in-game HUD
Bass Slapper: Right to Bear Arms
A 2.5D third-person Kinect game where the player, a mother bear, feeds her bear cubs by slapping jumping fish towards their hungry mouths. In the process, she discovers that she has super powers!
My Role: Programmer
o Built using scripts written in C# in Unity3D for the Microsoft Kinect
o I worked on a team of 5 people to create this game project in 3 weeks for my Kinect game development class
o I programmed gameplay elements such as spawning, collision detection and scoring behavior, as well as integrated art and audio into the game environment
My Role: Programmer
o Built using scripts written in C# in Unity3D for the Microsoft Kinect
o I worked on a team of 5 people to create this game project in 3 weeks for my Kinect game development class
o I programmed gameplay elements such as spawning, collision detection and scoring behavior, as well as integrated art and audio into the game environment
Lumina
A 2D Kinect game where two players cooperate to guide and protect a young girl through a dark forest while avoiding the moonlight.
One player controls Princess Lumina using an Xbox controller, while the second controls two Guardian Clouds using the Kinect.
My Role: Programmer
o Built using scripts written in C# in Unity3D for the Microsoft Kinect
o I worked on a team of 4 people to create this game project in 3 weeks for my Kinect game development class
o I programmed the Kinect input detection and movement, integrated art and audio assets into the environment, and constructed the levels and their progression
One player controls Princess Lumina using an Xbox controller, while the second controls two Guardian Clouds using the Kinect.
My Role: Programmer
o Built using scripts written in C# in Unity3D for the Microsoft Kinect
o I worked on a team of 4 people to create this game project in 3 weeks for my Kinect game development class
o I programmed the Kinect input detection and movement, integrated art and audio assets into the environment, and constructed the levels and their progression
Super Dragon Ball
A 3D game where the player tilts the world stage to navigate a Dragon Ball towards its goal - the jaws of Shen Long.
My Role: Artist and Programmer
o Built using Microsoft’s XNA Framework in a team of 4 people as a final game project for my Video Game Programming course in Apr. 2010
o I created the title screen artwork, and the 3D model of the goal dragon
o I helped program the camera, lighting, and sound effects
My Role: Artist and Programmer
o Built using Microsoft’s XNA Framework in a team of 4 people as a final game project for my Video Game Programming course in Apr. 2010
o I created the title screen artwork, and the 3D model of the goal dragon
o I helped program the camera, lighting, and sound effects
Sleeper
A 2D Flash adventure game where the player explores a dream-like world to uncover his own past.
My Role: Artist and Programmer
o Built using ActionScript 3.0 with a partner as semester-long project for my Intermediate Game
Development course in Fall 2010
o I programmed core gameplay elements, including control, camera, and sound
o I created the title screen and background art, character sprites, in-game objects and concept art
My Role: Artist and Programmer
o Built using ActionScript 3.0 with a partner as semester-long project for my Intermediate Game
Development course in Fall 2010
o I programmed core gameplay elements, including control, camera, and sound
o I created the title screen and background art, character sprites, in-game objects and concept art
Kory the Thief
A 2D Flash platformer where the player controls a cat and navigates it through a museum to steal crystals.
My Role: Artist
o I worked as a paid artist for the website Gamedar.com during the summer of 2009
o I created all background artwork, menu icons, and character sprites
My Role: Artist
o I worked as a paid artist for the website Gamedar.com during the summer of 2009
o I created all background artwork, menu icons, and character sprites
Airia
A simple 2D Flash game where the player jumps on clouds to collect points while avoiding evil birds.
My Role: Artist, Programmer, and Designer
o Built using ActionScript 3.0 as final game project for Video Game Production course in 2009
o I programmed all gameplay elements
o I created all art assets
My Role: Artist, Programmer, and Designer
o Built using ActionScript 3.0 as final game project for Video Game Production course in 2009
o I programmed all gameplay elements
o I created all art assets